Scenario and Party Manipulation

Shoutout to Sevon for helping with this page.


In this section, I will list info related to scenario manipulation.

  • 170a
    • 170 = SP
    • a = item type
    • b = durability

Gustave’s Scenario

168a
Gustave Born
171a
Gustave Exiled
171b
Departure from Homeland
169b
Gustave 12 Years Old
179b
Gustave and the Blacksmith
168b
Gustave 15 Years Old
198b
Reunion
172a
Mother's Sickbed
169a
Conquest of Wide
196a
Gustave and the Pirates
172b
Father's Sudden Death
181b
Landing
188a
Battle of Buckethill
169a
Gustave's Reunion
190a
Construction of Hahn Nova
189b
The Firebrand Tragedy
201a
The General's Memories
199a
Johan the Assassin
196b
The Southern Fort
193a
Hahn Nova in Flames
183b
Gustave's Successor
184a
Kelvin's Last Battle
182b
Death of Cantal
177b
Fake Gustave Arrives
179a
Edelritter
186b
Peace Conference
187a
Battle of Hahn Nova
187b
Battle of South Moundtop

Wil’s Scenario

170a
Wil's Departure
173a
Desert Megalith
173b
Infiltrate! Alexei Gang
174a
Showdown! Alexei
175a
At the Mines¹
175b
Beyond Grand Valley
178b
Tycoon Wil
185a
Anima Faith Fiasco
193b
Wil vs Egg
176a
Into the Forest
176b
To the Monster Nest
180a
Life Tree Island
178a
To the Fossil Caves
183a
To Cast a Rainbow
181a
Return of the Egg
180b
Misty's Plot
184b
Deadly Battle with the Egg
182a
Ginny's Departure
177a
Ginny's Adventure
186a
Insect Megalith
194a
Pursuing the Egg
192b
To Gustave's Stronghold
195b
Battle of South Moundtop²
195a
Into the Northern Continent
194b
The Last Megalith
191a
Last Battle³

¹After the collapse, depending on timeline flags

²The same scenario must also be available in Gustave’s scenario to select it

³If 194b is 0, then it doesn’t appear and can’t be selected


Town Scenarios

199b
Gruegel
191b
Vogelang
197b
Laubholz
200a
Weissland

About North Gate

There are two versions of North Gate; the Rich generation (old) and the Ginny generation (new). The harbor is the same in both, but going to the central area sends you to one of the two North Gate maps. Each version has a separate flag (128 in 331b) that’s determined when starting a relevant scenario. However, if the selected scenario can’t normally go to North Gate, that flag doesn’t change and instead carries over from the previous flag setting for North Gate.

Also, without manipulating 331b, you can go from new to old by entering and exiting the Fossil Cave, and from old to new by entering and exiting the Giant Worm Cave. If you want to go back to the original version for that scenario, just enter and exit the harbor.


About Town Scenarios

The town visited flag is controlled with 192a:

a=16
Weissland
a=32
Gruegel
a=64
Laubholz
a=128
Vogelang

In some cases, only Gruegel is available and and the other three towns won’t appear until you visit and leave Gruegel. Vogelang doesn’t appear until Desert Megalith (173a) has been cleared (254). Weissland and Laubholz won’t appear until Tycoon Wil (178b) has been cleared (254).


List of Moves Between Maps Using Scenario Manipulation

  • Westia ⇔ Ruins of Hahn, Water Tower, Life Tree Island
  • Westia → City of Night (the main character becomes Tyler)
  • Westia ⇔ Svendorf Mines ⇔ Monster Nest
  • Westia → Gruegel ⇔ Rocky Area (area between Gruegel and Vogelang in Desert Megalith) ⇔ Vogelang
  • Westia → Grand Valley → Laubholz ⇔ Ghoul Tower
            • Laubholz → Weissland → Ice Megalith
  • Westia ⇔ Thermes ⇔ North Gate ⇔ Fossil Cave, Giant Worm Cave
          • North Gate → Settlement → Insect Megalith
                • Settlement → Dragon Megalith, ???

List of Possible Party Members

  • Westia
    • Narcisse (137a=1)
    • Cordelia (140a=1)
    • Tyler (139b=1, 173a=4, etc)
    • Eleanor and Sargon (143a=1, 183a=3)
    • Tyler, Raymond, and Patrick (139b-1, 185a=3, etc)
  • North Gate (old)
    • Eleanor and Raymond (143a=2)
      • From North Gate (new), take 178a=3 to Fossil Cave and back
    • Diana (141a=2)
  • Laubholz
    • Labelle (138a=3)
    • Patrick (145a=3)
  • Hahn Nova Ruins
    • Tyler, Narcisse, and Cordelia (139b=4)
  • Vogelang
    • Cielmer (136b=5)
    • Narcisse (137a=5 and after recruiting Cielmer)
  • Insect Megalith
    • Gustave, Primeria, and Roberto (186a=4, 184b=254)
  • City of Night
    • Gustave (193b=4)
  • Weissland
    • William (178b=7)
  • Caverns of Jade
    • Kelvin (172a=3)

People who can Leave the Party

  • Westia
    • Wil (139b=1 and 193b=3 OR 173b=4, both of which involve a change of protagonist)
  • Insect Megalith
    • Gustave, Primiera, and Roberto (186a=4)
      • Rich bag flag(?) is required
  • Ice Megalith
    • William (Watts) (178b=9)
      • After entering the megalith, b=12

Watts and Greta

After you recruit Watts and Greta, if they aren’t forced to leave by the story event, they’ll stay in your party for the next scenario. You can also use them in the final battle. All their parameters will be reset when you rejoin them.

To prevent Watts and Greta from leaving, you can use the Showdown! Alexei progress flag (174a=3) and defeat Hellwinger. For William, if you skip his removal event, he can end (Showdown! Alexei?) by visiting a town scenario.

Other than unique events, the only confirmed removal events are the combat scenario, Kelvin replacing Gustave in Gustave 15 Years Old, and Tyler replacing Wil in Wil vs. Egg.


Scenario Priority

When multiple scenarios are being played at the same time and certain events (reactions to conversations, destinations during map movement, etc) overlap, the one before the management data position (the one with the least amount of SP) takes priority.


Exceeding the Party Member Limit

The 9th character onward will have their recruitment flag activated, but will be treated as if they’re not in the party (their equipment can be collected via the NPC).


No Scenario State

If all scenarios related to the current map are not in progress, special things may happen when changing locations

  • Thermes: When you go outside, you can move freely without collision or a sprite. When you go up, you’ll return to inside of Thermes
  • Wide: If you go outside, you can move freely without collision or a sprite. You can’t go anywhere, though
  • Settlement: If you go outside, you can move freely without collision. Go to the upper left corner to go to the Settlement
  • Giant Worm Cave: You can go to North Gate without triggering the ending event
  • Grand Valley: You can go to Laubholz without triggering the ending event
  • Ruins of Hahn: You can escape from the east entrance (the top left part of MAP165 in Ultimania)

By the way, you can enter the east entrance of Ruins of Hahn by flagging 01 with 174b.