SaGa Frontier – Emelia Zozma-less (DSC)

Skipping Zozma saves like 30-40 seconds idk I haven’t timed it yet (and probably won’t be able to until I find a working manip). Route will be the same as the current manip route with the exception of Trinity 1 and Forsaken Chapel (and obviously Diva). I have no clue how much additional time would be saved from this route change, but I’d guess in the ball park of an additional minute or so.

My main goal with this route is to attempt to make it possible on both the SLPS and SCPS source code revisions for two reasons:

  1. So this route is possible on all original PSX discs printed for the game
  2. So I can test if SCPS will be faster than SLPS for this route

For those who don’t know, there are two source code revisions in Japan. The oldest one is SLPS and is the most common version of the game since it was the one that was printed the most. The newest one is SCPS, and only by 8-10 hours. It was a major enough revision to effect random number calculations, making the current Diva manip impossible. SCPS is most likely an Asia-exclusive release of the game since the packaging and manual contains English text and it can be found in both the SCPS print and the Millennium Collection print. It is currently unknown if SCPS’s source code revision is present in the PSBooks and Ultimate Hits versions of the game, but that can be easily determined if someone owns a copy of either version of the game and has access to both a CD drive and a file browser that can read the contents of said version.

Ideally, I also make this route possible with both a hard reset (AKA slow disc speeds) and a soft reset (AKA fast disc speeds), which would save another 10-30 seconds due to load times alone. However, it could save even less since KR and WR initialization changes between platforms and their respective disc read speeds. The ultimate goal would be to make this route possible on my PSP3001 (and maybe a US PSTV), which would allow the world record to drop somewhere closer to 26:00, but would be extremely difficult, if not impossible, due to KR and WR initialization potentially relying on the system clock (it’s unknown if it does or not since no one’s bothered to analyze that in the PSP version).

Despair – Nidheg

Trinity 1 – mec encounter (fastest strat that i’ve found with multiple win conditions)

  • Asellus + White Rose to 2nd party
    • WR: replace top ability with FlashFire
  • Asellus FiendRod, WR FlashFire
    • Pros of this strat:
      • Makes a 2 enemy fight possible without any time loss compared to a 1 enemy fight, granted RNG is in your favor
      • With perfect RNG, it’s only 5-15 sec slower than with Zozma
    • Cons of this strat:
      • Flash has a high chance of ending the run if used since Asellus is very susceptible to it
        • If Flash is used and it misses both, it loses ~3 extra seconds but keeps the run going
      • If a 2+ encounter, both outspeeding and targeting the same character will end the run
      • If a 2+ encounter, Asellus must specifically target mec, costing an extra 0.5-1 second

Forsaken Chapel – human encounter

  • Same strat as current route but with WR instead (equip after buying ZeroSword is the same but substituting Zozma with WR)
    • She must always uses MagicStone for the sake of the manip
      • This is slower than with Zozma, but it’s made up by the fact we never take the time to get him

Diva – pre-routing manip predictions

  • nothing yet…

Diva – manip notes + observations

  • nothing yet..