I have no clue how much time this could save, but I’d guess in the ball park of 1+ minute.
My main goal with this route is to attempt to make it possible on both the SLPS and SCPS source code revisions for two reasons:
- So this route is possible on all original PSX discs printed for the game
- So I can test if SCPS will be faster than SLPS for this route
For those who don’t know, there are two source code revisions in Japan. The oldest one is SLPS and is the most common version of the game since it was the one that was printed the most. The newest one is SCPS, and only by 8-10 hours. It was a major enough revision to effect random number calculations, making the current Diva manip impossible. SCPS is most likely an Asia-exclusive release of the game since the packaging and manual contains English text and it can be found in both the SCPS print and the Millennium Collection print. It is currently unknown if SCPS’s source code revision is present in the PSBooks and Ultimate Hits versions of the game, but that can be easily determined if someone owns a copy of either version of the game and has access to both a CD drive and a file browser that can read the contents of said version.
Ideally, I also make this route possible with both a hard reset (AKA slow disc speeds) and a soft reset (AKA fast disc speeds), which would save another 10-30 seconds due to load times alone. However, it could save even less since KR and WR initialization changes between platforms and their respective disc read speeds. The ultimate goal would be to make this route possible on my PSP3001 (and maybe a US PSTV), which would allow the world record to drop somewhere closer to 26:00, but would be extremely difficult, if not impossible, due to KR and WR initialization potentially relying on the system clock (it’s unknown if it does or not since no one’s bothered to analyze that in the PSP version).
Despair – Nidheg
Diva – pre-routing manip predictions
- nothing yet…
Diva – manip notes + observations
- nothing yet…