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Effect Processes

0x00 Sword Str and weapon power determine damage
0x01 Gun Wil and weapon power determine damage
0x02 Striking fighting techs Str, qui, and to a lesser degree vit determine damage. Qui determines hit rate.
0x03 Throwing fighting techs Str, qui, and to a lesser degree vit determine damage. Qui determines hit rate.
0x04 Energy and magic Wil, psy, and to a lesser degree int determine damage. Can’t miss, blind does nothing, but can be evaded. Byte 0x00 does nothing.
0x05 HP percentage Uses target max HP for damage, among othere things
0x06 Healing Considers weapon power of item it’s on for healing.
0x07 Debuff without damage Considers only status defenses and no other defenses.
0x08 Missiles
0x09 Stat buffs Buffs stats.
0x0A Energy heavy weapons Uses wil and weapon power to determine damage, damage boosted slightly if actor is a mec
0x0B Physical removal from battle Removes enemies from item drop pool in the case of Vanish, unsure of other skills and other pools
0x0C LP break May use status byte to determine amount of LP lost
0x0D HP absorb Wil, psy, and to a lesser degree int determine damage.
0x0E Sets Effect On Use, Also Some Passives No damage except via linked/aoe skills? Similar to EP 0x3c
0x0F Clawbit and Bit Launching animations hardcoding?
0x10 Clawbit and Bit Attack animations hardcoding?
0x11 Poison damage Damage from poison.
0x12 Breaths Caster current HP, vit, weight determine damage
0x13 StasisRune Prevents target and caster from taking any actions for a period of time determined by skill cost
0x14 Boss super attacks Also Mec counter InterceptSystem. Ignores Mystic Divisor. MD = PC mystics but Mesarthim take ¼ damage from enemy mystics
0x15 FocusShot and CrossHair Uses wil and weapon power to determine damage
0x16 CrossShot Maybe increased damage to undead, uses str and weapon power to determine damage
0x17 Energy and magic, anti-undead Wil, psy, and to a lesser degree int determine damage. Can’t miss, blind does nothing, but can be evaded. Byte 0x00 does nothing. Ignores undead defenses.
0x18 LP sacrifice for caster max HP healing Caster Loses LP, other targets gain casters max hp as healing. May use Growth byte somehow or cancel statuses.
0x19 Magical healing Uses only mental stats for healing, ignores weapon power. Cancels debuffs.
0x1A Pain Doubler Deals damage equal to the difference between the target’s maximum and remaining HP, capped at 666.
0x1B MagiDefense Supposedly deals damage to all enemies, doing extra damage to those with a higher PSY stat.
0x1C Anti-mec damage and debuff Wil, psy, and to a lesser degree int determine damage. Can miss. Ignores mec defenses. Deals a hardcoded debuff only to mecs: 2/5 stun, 1/5 angry, 1/5 red mess, 1/5 palsy
0x1D SharpShot
0x1E Suplex Skill used varies somehow based on stats.
0x1F Charms targets? EP seems to only add charm
0x20 PhantasmShot 1 and 2 Wil, psy, and to a lesser degree int determine damage. Can’t miss, blind does nothing, but can be evaded. EP hardcoded to animations, growths.
0x21 Kamikaze Crush Not sure, never used it.
0x22 Gold Change target facings randomly, or remove from battle if bit 0x40 is set in byte 0x11?
0x23 Kyon’s Smile and Energy Supply Restore WP and JP.
0x24 LightSword Equip item to 9th slot, unknown if 10th slot is affect if 9th is full.
0x25 LP Healing Heals LP, maybe other stats too.
0x26 PsychicPrison Set BackFire 0x127 on target next time it uses magic except DirtyFang, ElementDissolve, BraveHeart, MillionDollers, ShadowHold.
0x27 BackFire Damage = (100 * WP/JP Cost of skill that triggered it) + random(0…25)
0x28 ShadowServant Creates duplicate of caster that repeats caster’s movement; no WP or JP loss. Remains until caster takes damage.
0x29 GlassShield Sets effect that triggers one of the two BrokenGlass skills depending on various bits set on skill that attacks target.
0x2A BrokenGlass – Damaging Counter Damage seems hardcoded, possibly reflects damage targeting skill would have dealt or similar to BackFire
0x2B OverDrive Stops time and gives caster multiple turns. When it expires WP, JP, and bullets are emptied.
0x2C SatelliteBeam
0x2D MirrorShade and Magician Creates a # of shades to absorb attacks. Mirror Shade creates 1 – 5, Magician creates 1. Magician skill slot hardcoded to trigger CounterMagician 0x157 when shade is hit.
0x2E MadAttack
0x2F Death and DeathCurse Attempts to LP break (and maybe KO?) target, if it fails it LP breaks the caster.
0x30 Regeneration Doesn’t seem editable.
0x31 Reviva Reviva Fx – Recover Full HP On KO, But Lose 1 LP On Revival; fails if LP <= 0.
0x32 FreedomRune and DodgeGaze Provides immunity to debuffs.
0x33 Revolution9 and RavaBarrire Wil, psy, and to a lesser degree int determine damage. Higher target psy increases damage
0x34 Possession Probably completely hardcoded to this EP or slot.
0x35 ShootAll 0x1DF
0x36 Kasumi, Godless, AsuraRevenge Sword Counters, no idea how they differ from normal skills
0x37 Chaos Stream Very random damage, uses only psy for power, damage varies further depending if user is ally or enemy.
0x38 TestShot Deals no damage even if constant is 1? Maybe related to weapon used?
0x39 CentipedeCrush Fixed (growth * constant) damage or remaining current HP, whichever is lower.
0x3A LightShift, DarkShift, Fool, ECM, CounterECM Sets and unsets battlefield effect bits.
0x3B AlkaiserChange Seems hardcoded.
0x3C No damage status fx and passive skills Sets status bits, uses Extended StatusFxKey. Similar to EP 0x0E
0x3D Stat Debuff Hardcoded stat debuff EP. Spoil, DodgeFlash (UnluckyCoin). Might use weapon power.
0x3E ShadowCounter and KaiserSmash Supposedly meant to sacrifice HP for damage but doesn’t, can’t trigger counters. Identical to Sword EP 0x00?
0x3F Alkaiser Unarmed Strike Same as 0x02, but can’t miss and doesn’t trigger dodges and counters (which is a bug). Used in Al-Kaiser skills.
0x40 DSC Some sort of hardcoded linked skill.
0x41 LifeSteal Damage target LP and heal self HP?
0x42 MagmaTouch Unavoidable LP break effect.
0x43 IronclogShot and MagicStone Some sort of damage effect, probably uses item stats and mental stats.
0x44 SateliteLinker
0x45 BraveHeart Boost target’s weapon power more the more allies it has.

EP Status Modification Type (Known Bits)

EP Type Bytes Used
1st 2nd 3rd 4th
00 Extended
02 Extended 0x03
04 Extended 0x03
06 Partial Bitwise Cancel 0x00 Exclusion
Only hits targets if target’s species/gender bits don’t match this byte.
0x02 Heal Growth 0x03 0x00??
07 Bitwise Inflict 0x00 Base Inflict % 0x01 Inflict Growth 0x02 0x??00 0x03 0x00??
09 Stat Buff
Seems to affect all species
0x01 0x00 is 100% Base Inflict % 0x02 Buff Amount
Unsure if signed aka allows negatives
0x03 Stats Boosted
0A Extended 0x03
0D Extended 0x03
0E Extended 0x03
12 Extended 0x03
14 Extended
17 Extended 0x03
19 Mixed Bitwise Cancel 0x00 Only hits targets if target’s species/gender bits don’t match this byte. Exclusion 0x02 0x??00 0x03 0x00??
1E Extended
20 Hardcoded BlackCat: Mess, Nightmare: Sleep, Jackal: Poison, Cockatrice: Stone, Reaper: Faint.
23 WP/JP Restore
May restore LP too via byte 0x02?
0x00 Inclusion
Only hits targets if target’s species/gender bits match this byte.
0x01 WP & JP
24 Equip Item
Equips item to one of the hidden item slots 9 or 10, not sure which
0x00 Item
25 LP Restore 0x00 Inclusion
Only hits targets if target’s species/gender bits match this byte.
0x01 ??? 0x02 LP Amount? 0x03 Unknown
Maybe Extended status effect
32 Bitwise Block
Unknown if it removes and prevents infliction, or prevents all modification of existing statuses.
0x02 0x??00 0x03 0x00??
36 Extended
3A Battlefield Fx Overwrites
Deactivates all previous values unless explicitly set
0x01 Set 0x02 Set 0x03 Unset 0x04 Unset
3C Extended 0x03