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Extended Status Modification

Hex Status Effect

Question Mark Indicates Not Verified Via Testing

00 Stun
01 Blind
02 Palsy
03 Venom
04 Stone
05 Sleep
06 Angry
07 Instant KO, No Credits Drop – Eject Status?
08 Incremental Mess – Yellow, Blue, then Red
09 Energy Chain Upgraded + Palsy + Animation, Normally Triggers if Int+Wil+Psy >= 124
0A Stun only mecs
0B Knockback
0C Used in Call 0x1f6?
0D Change Target Facing & Lower Target’s Skill Priority (I assume for that turn).
0E Used in Runaway – Instant KO, No Credits Drop – Eject Status?
0F Charm
10 Str Debuff – Decays By ¼ Each Turn
11 Qui Debuff – Decays By ¼ Each Turn
12 Int Debuff – Decays By ¼ Each Turn
13 Wil Debuff – Decays By ¼ Each Turn
14 Psy Debuff – Decays By ¼ Each Turn
15 Vit Debuff – Decays By ¼ Each Turn
16 Nullify Status Fx Bytes – Remove All Buffs and Debuffs – WARNING: UNINTENDED CONSEQUENCES
17 Time Leap Fx – Target Loses Turn
18 Weapon Up – Buff All EP Gear Sources, Doesn’t Decay But Does Overwrite Wea Changes
19 Weapon Down – Debuff All EP Gear Sources, Doesn’t Decay But Does Overwrite Wea Changes
1A Defense Up – Buff Defenses, Doesn’t Decay But Does Overwrite Def Changes
1B Defense Down – Debuff Defenses, Doesn’t Decay But Does Overwrite Def Changes
1C CounterMagician Fx – Instant KO, Credits Drop
1D Hide Rune Fx – Avoid Direct Targeting
1E HP Regen Fx
1F Negate HP Regen Fx, Permanent unless removed via 0x016 and re-added via 0x1E
20 Triggers skill Reviva 0x156 on death, maybe just sets a bit to trigger that skill.
21 Wall Rune Fx – Blocks 1 Piercing Element Attack, Then Disappears
22 Cast RavaBarrire 0x13E At End Of Turn… or maybe as a counter?
23 Awakening Fx Activates On Target, Expires In 4 Turns – Unsure If Boosts Stats
24 Soul Rune Fx (boosts stats?) Activates On Target, FireySpirit 0x10e Triggers On Fx Expiration
25 V-Max Fx Activates on Target
26 Minus 1 LP – Soul Rune Ending Fx, Can Kill Target – AKA FireySpirit set to trigger on effect end
27 TimeTwister Fx – Target Repeats Action At End Of Turn At No WP/JP Cost
28 Stone or Massive Qui Debuff
29 Removes target from absorb/download slots? What about gear/credits drops? Mystic Sword & Swing Fx – Coup de Grace Fx, Slot Absorb Seems Hardcoded, Requires Other Bits/Bytes(?)
2A Fire Barrier On Target, Always
2B Fire Barrier On Target, Sometimes
2C Ice Barrier On Target, Always
2D Ice Barrier On Target, Sometimes
2E Electric Barrier On Target, Always
2F Electric Barrier On Target, Sometimes
30 Defense Skill Fx – Target and Caster Both Move Back Or Takes Defending Stance
31 Used in monster version of Maelstrom. Faint according to Zaraktheus.
32 100% Blind vs SonicBat and Rabbat
33 HyperGaze & Drunk Fx – Inflict Any One Status, Differs Per Target: Sleep, Charm, Poison, maybe more
34 Used in MysticalChange? Check race/gender byte?
35 Used in both version of WaterCannon – Knockback Fx?
36 Used in SpaceContact?
37 Cast Revolution-9 0x11F At End Of Turn
38 SadSong & V-Down Stat Debuff Fx – Massively Debuffs Str and Wil
39 Used in 3Mistresses?

Bitwise Status Modification

Byte Bits Status Effect Explanation
Dec Hex
0x??00 1 01 Mess Blue → Yellow → Red
0x??00 2 02 Charm
0x??00 4 04 Anger?
0x??00 8 08
0x??00 16 10
0x??00 32 20
0x??00 64 40
0x??00 128 80
0x00?? 1 01
0x00?? 2 02 Stun
0x00?? 4 04 Poison
0x00?? 8 08 Blind
0x00?? 16 10
0x00?? 32 20 Sleep
0x00?? 64 40 Palsy
0x00?? 128 80 Stone