I found this cutscene in the US release version of the game. Here’s my work:
The tools I used were psxfin 1.13, HxD, and CDMage. Here’s how I got everything working:
Edited IMF0BD.IMG’s MAP Movement code to transition to IMF350 instead of IMF008
Edited the spawn position so T260G would be out of frame
I do plan on making this cutscene look more like it belongs in this sequence instead of being tacked on like it is now. This initial video is more for preservation and documentation purposes than anything. I’ll update the Demo Reconstruction page at some point. I’m exhausted after watching Batora get a world record live lol
– Michael Shaw, President/Founder of Flippin’ Fun Video Games
I found all of these guys from the demo version of the game that was released alongside Final Fantasy Tactics in Japan. Here’s video footage of my work:
The tools I used were psxfin 1.13, HxD, and CDMage. Here’s how I got everything working:
For Diva’s aggressive form and both of Hell’sLord’s forms, I just simply imported her demo file into her release file
For the intact version of Forsaken Chapel, I imported s053.ARC and s053.RL from the demo into s108.ARC and s108.RL from the release. s108 is another unused arena from Facinaturu/Chateau Aiguille, so I knew it wouldn’t interfere with anything. I then edited the arena that loaded for the Diva fight in EVENT2.BIN from 35 to 6C
For Orlouge, I had a lot of difficulty getting him functional. After an hour or two of staring at the hex, I just copied everything from the demo’s file from offset 30 to the location where release’s sprite data ends (offset 10BBF) and pasted it into release’s file, then imported it. It got him working, but it also broke some of his animations
I do plan on continuing this project to hopefully get every single prototype enemy from the demo working in both the English and Japanese releases. It will definitely be tricky as I will most likely have to make custom .ARC headers and change encounter table values in order to get everything 100% working, but I think it’s very possible. I just need to figure out some things no one has figured out before, no big deal.
– Michael Shaw, President/Founder of Flippin’ Fun Video Games
Not a terrible place to start from considering I made some very large and very stupid mistakes throughout the run, but the hard parts were actually kinda decent. I just need to not be stupid next run and it’ll be an ezpz 1:22 at least.
Anyway, here’s the run:
– Michael Shaw, President/Founder of Flippin’ Fun Video Games
WOWOWOWOWOWOWOWOW! I’m super happy this event went so well. I was not expecting to hit 25 viewers on day 1 and then 30 on day 2. I also wasn’t expecting for not one, not two, but three of the four runners to get new personal bests. I also also wasn’t expecting the finals to be as close and nail-biting as they ended up being. Everything went super well after some minor technical difficulties on day 1 and the event was an overall success. Because of this, I will most likely be hosting more events in the future, possibly some more races or even a marathon. Of course, not anytime soon as I’m absolutely exhausted, but sometime.
If you missed the event and want to catch up, you can find a playlist of the day 1 matches here:
and a playlist of the day 2 finals here:
– Michael Shaw, President/Founder of Flippin’ Fun Video Games
Yeah I’m mad. This should have been a free 1:06:XX if GenocideHeart went as expected, which it didn’t. I had to take an extra turn on the final shift, causing me to lose V-MAX for what should have been the final turn. I took an extra 3 minutes killing him just because I didn’t have V-MAX. It was bad.
Anyway, here’s the run that I am going to beat soon:
– Michael Shaw, President/Founder of Flippin’ Fun Video Games