Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # Flippin' Fun Video Games By the player, for the player. ## Sitemaps - [XML Sitemap](https://www.ffvdgames.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Product Release: Failsafe Constraint](https://www.ffvdgames.com/2026/05/24/failsafeconstraintrelease/) - Product Release: Failsafe Constraint This is a world constraint asset designed for those who rely on placeable world constraints to play complex animations. It's designed to allow the user to place the constraint and play their animations without forcing the audience to look at the user's avatar while the constraint is being placed, ensuring maximum - [Epilepsy Safety Blindfold v2.0 - Released!](https://www.ffvdgames.com/2026/02/25/epilepsy-safety-blindfold-v2-0-released/) - It's finally here! I've been working tirelessly alongside a dear friend of mine, Svitanna, to deliver this new update to you all! I really hope you enjoy what we cooked up!!!  - [SkyeSage Creations is a VRCA Finalist for Shader Innovation!](https://www.ffvdgames.com/2026/01/20/ssc-vrca25-finalist/) - SkyeSage Creations is a finalist at the VRCA in the Shader Innovation category! I'm incredibly honored that I've gotten this far along with so many other talented creators. Thank you all! You can support me even more by voting for me in Phase 2! Voting just opened today, gogogo: https://vrcommunityawards.com/ - [SkyeSage Creations Nominated For Two Awards At VRCA '25!!!](https://www.ffvdgames.com/2026/01/06/ssc-vrca25-nomination/) - I've been nominated for two awards at the VR Community Awards 2025! Wow, what a massive honor this is. Going from a random trans girl on the internet making cool lights on her computer screen, to multiple nominations in a prestigious VR awards show in just 3 years, is a dream come true. From the - [Sizzlin' Sneak Peek! NYE26](https://www.ffvdgames.com/2025/12/13/nye26/) -  Thank you all for the memories we created in 2025! Like the new logo? This year was such a fun ride despite the bumps in the road. Let's do a (very long) recap: We opened the year fresh off the heels of 2024's electric jump start with absolutely no expectations. Surely I had peaked - [New VRChat World Release: The Clearing](https://www.ffvdgames.com/2025/07/16/the-clearing-release-announcement/) - My latest world, The Clearing, has been published to Community Labs! Bring yourself to this cozy little forest, watch some old cartoons, and look out at the rising moon over the mountaintop. Be sure to bring your friends with you and favorite the world to help me get out of Community Labs! https://vrchat.com/home/world/wrld_ce0c8010-a0db-4c24-b26a-2dedf08b738c/info - [Raindance Immersive 2025 Retrospective](https://www.ffvdgames.com/2025/06/28/raindance-retrospective-2025/) - Raindance Immersive 2025 is officially over. What an amazing time it was working on Luxian Lunacy with everyone at Luxe Nova. Even though we're walking away without an award, we still accomplished something truly magical. We rose up from the ashes of destruction and got into one of the most prestigious VR film festivals within months - [I'm Going To Be At PJKT:FEST 2025!](https://www.ffvdgames.com/2025/06/26/im-going-to-be-at-pjktfest-2025/) - I have a booth at PJKT:FEST 2025! If you don't know what Projekt: Community is or their festival: PJKT:FEST is our biggest VRC and Discord Community Event of the year! We bring you 10 days of community collaboration events on the side of a massive new "FEST 2025" world where your communities are representing themselves - [Luxian Lunacy At Raindance Immersive 2025 - Nominated For Best Live Performance!](https://www.ffvdgames.com/2025/05/21/luxian-lunacy-raindance-2025-announcement/) - I am going to be featured in Raindance Immersive 2025! I am part of the world development team for Luxian Lunacy, a production put on by the fine folks over at Luxe Nova! I created some systems, VFX, and shaders for them. The skybox is fully raymarched with raytraced lighting! From Observa's page on the - [Patreon Beta: Cozy Conference](https://www.ffvdgames.com/2025/01/13/patreon-beta-cozy-conference/) - hey guys! over the past couple days, i've been working on a world called Cozy Conference, a cozy lil' nook to cuddle with friends, hold meetings, and get drunk in. development's come along so quickly that i've decided to open up a closed beta test an entire week earlier than originally planned! this beta version - [New world is live: Polyrhythm](https://www.ffvdgames.com/2024/03/30/new-world-is-live-polyrhythm/) - I've uploaded a brand new particle visualizer world! The music is from Virtual Riot. I got inspiration to make this world from someone named Vistanz on YouTube, and I significantly expanded on their original idea․ I made this world in ~10 hours (AKA I stayed up all night and didn't realize it lmao). Enjoy!https://vrchat.com/home/world/wrld_a96c95fb-34c8-46d0-af6f-e0ca891e47f6 - [First World Releasing Feb 29 @ 6 pm PST: Performance Archive I](https://www.ffvdgames.com/2024/03/30/first-world-releasing-feb-29-6-pm-pst-performance-archive-i/) - My first ever world is releasing on the 29th. This is volume 1 of 3 of a performance archive. This world serves to archive my particle dance performances from the year 2023, my first (and biggest) year dancing in VR. Volume 1 focuses on my very first performances when I was still learning the basic - [Nomination: Blue's Final Battle for Best Indie Creator at the Auggies 2025!](https://www.ffvdgames.com/2025/05/02/nomination-blues-final-battle-for-best-indie-creator-at-the-auggies-2025/) - My VIVERSE world "Blue's Final Battle" has been nominated for Best Indie Creator at the 16th Annual Auggie Awards! It's currently in the public voting round, so I need your help to be selected as a finalist in the category! All you need to do is go to the voting page, create an account or - [Blue's Final Battle @ Auggies 2025: Public Voting!](https://www.ffvdgames.com/2025/04/26/blues-final-battle-auggies-2025-public-voting/) - The public voting rounds for the 16th Annual Auggie Awards are now open! I've submitted my latest work, "Blue's Final Battle," into the Best Indie Creator category, and I need your vote to make it into the final judging round! All you need to do is go to the voting page, log in (you can - [Polyrhythm Is Going To Be Featured At The Bissuola Immersive Lab!](https://www.ffvdgames.com/2025/04/18/polyrhythm-is-going-to-be-featured-at-the-bissuola-immersive-lab/) - My world "Polyrhythm" has been selected to be featured in the Bissuola Immersive Lab! The Lab aims to create a space for kids and teenagers to explore and experiment with the possibilities of new technologies. The goal is to inspire the creativity of the people who attend through socially relevant media, artistic expression, and adventures - [SkyeSage Creations x VIVERSE – Blue's Final Battle - Postmortem](https://www.ffvdgames.com/2025/04/06/skyesage-creations-x-viverse-blues-final-battle-postmortem/) - My sponsored collaboration with HTC VIVERSE is now complete! Here's my postmortem about it (featuring some bts footage :3)  VIVERSE Discord: https://discord.com/invite/cQ7y6KwzSz VIVERSE Creator Program: https://create.viverse.com/creator-program Blue's Final Battle: https://create.viverse.com/Hk5dLbT - [SkyeSage Creations x VIVERSE – Blue's Final Battle - Available Now!](https://www.ffvdgames.com/2025/03/24/skyesage-creations-x-viverse-blues-final-battle-available-now/) - Blue's Final Battle, the next SkyeSage Creations project, is available now exclusively on VIVERSE! Super excited to have been sponsored by VIVERSE to make this amazing visualizer. Experience the music now: https://create.viverse.com/Hk5dLbT  - [SkyeSage Creations x VIVERSE - Official Teaser](https://www.ffvdgames.com/2025/03/13/ssc-viverse-teaser1/) - The next SkyeSage Creations project, launching exclusively on VIVERSE. Available to play on computer, mobile, and virtual reality on March 24th.  - [Cozy Conference has been released on VRChat!](https://www.ffvdgames.com/2025/01/16/cozy-conference-has-been-released-on-vrchat/) - I've released a new world, my first ever cozy world! It's called Cozy Conference. A cozy space to hold conferences‚ snuggle up for the night‚ and party a little bit. I hope you guys enjoy! https://vrchat.com/home/world/wrld_f8f50a3a-b396-4bc7-a0c3-934f8f9ef9ff/info - [SkyeSage Creations at the Clermont-Ferrand Short Film Market 2025](https://www.ffvdgames.com/2025/01/07/skyesage-creations-at-the-clermont-ferrand-short-film-market-2025/) - My world "Polyrhythm" is being featured in the Clermont-Ferrand Short Film Market 2025! The world will be available to view, both in-person at the 47th Clermont-Ferrand Short Film Festival and remotely, from February 3rd to 6th, 2025. You can view the official listing on Shortfilmwire here: More details on how to attend the market, both ## Pages - [Blog Posts](https://www.ffvdgames.com/) - [VRChat](https://www.ffvdgames.com/portfolio/vrc/) - Introduction | Projects | Mods | Speedruns | VRChat (this page) SkyeSage Creations About Since February of 2022, I've been immersing myself in the captivating world of VRChat as SkyeSage. What originally captivated me about it was that the entire application thrives on user-generated content and experiences, sparking my own imagination. In October of 2022, - [Commission Form - SkyeSage Creations](https://www.ffvdgames.com/portfolio/vrc/commission/) - Introduction | Resume | Projects | Mods | Speedruns | VRChat | Commission (this page) My baseline prices are as follows: Particle Worlds = $500-2000+ Kitbash Worlds + Edits = $100-200+ Video Edit = $100-500+ Please DM me on Discord for requests outside of these items Note that the prices can vary beyond the above - [SaGa Frontier - Modding](https://www.ffvdgames.com/portfolio/projects/sf1-modding/) - Last update: 6/1/2025 This page's goal is to teach you how to mod SaGa Frontier and its demo in any way possible. The methods detailed here are intended only for the PSX version, though mods are possible for the PSArchives version if you know how to convert those ROMs to a .bin/.cue or .iso format - [SF1 - IMF*.IMG & .TEX Files](https://www.ffvdgames.com/portfolio/projects/sf1-modding/imf-files/) - Last update: 12/17/2021 Many thanks to MysticLord, Robert Seddon (Vanished One), Zanerus, and the sagafrontier @ wiki on assisting with this page. Back to home Required Software Required tools: imf_print.py (by MysticLord) Calculates header and free sector bytes of directory with IMF files in it For manual editing: CDMage wxMEdit For editing sprites and images: - [SF1 - Disc Map](https://www.ffvdgames.com/portfolio/projects/sf1-modding/disc-map/) - Last updated: 6/1/2026 Back to home Disk Map Note that this page is currently under construction. I plan on adding general information as to what each file is, how to open each file, and provide a link to the relevant tutorial on how to modify the file(s) in question. Basically, this page won't be finished - [Projects](https://www.ffvdgames.com/portfolio/projects/) - Introduction | Projects (this page) | Mods | Speedruns | VRChat (All projects are sorted in order from newest to oldest) SaGa Frontier Modding June 2020 - present Software used: CDMage HxD psxfin tilemolester BNE2 VGMTrans Languages used: Python C# Java LEGO Project | Technical School (name available upon request): May 14 - 29, 2019 - [Modding Projects](https://www.ffvdgames.com/portfolio/mods/) - Introduction | Projects | Mods (this page) | Speedruns | VRChat I am a somewhat active video game modder. I mostly create mods for retro games, though on occasion I'll make a mod for a recent release. If you want to see the mods I've created, click here. I also document various technical aspects about - [Portfolio](https://www.ffvdgames.com/portfolio/) - Introduction (this page) | Projects | Mods | Speedruns | VRChat My name is Skye Shaw. Welcome to my portfolio. This section contains documentation of all of my work, not just with Flippin' Fun Video Games. Here is a sample of what I have done/created recently:     - [Speedruns](https://www.ffvdgames.com/portfolio/speedruns/) - Introduction | Projects | Mods | Speedruns (this page) | VRChat Please refer to my speedrun.com user profile. - [Mission Statement](https://www.ffvdgames.com/mission-statement/) - At Flippin' Fun Video Games, I am by the player, for the player. I am dedicated to creating the best experience for the player, not for me. I am a player as well, and I always felt that the player's voice was not heard enough in the game industry, much like my fellow players. Constantly - [SaGa Frontier 2 - Modding](https://www.ffvdgames.com/portfolio/projects/sf2-modding/) - Last update: 30/3/2025 This page's goal is to teach you how to mod SaGa Frontier 2 Remastered in any way possible. The methods detailed here are intended only for the Steam version, though with a bit of modification, they can be applied to other versions. All information presented on this page is from the original - [StreamingAssets Data Map](https://www.ffvdgames.com/portfolio/projects/sf2-modding/streamingassets-map/) - Last updated: 30/3/2025 Back to home StreamingAssets Data Map This is a list of all the PacFiles in the StreamingAssets/bup9cxpn6x folder. Note that each PacFile is encoded in Xor4096 format. There are 3,067 items in total. Also there's a chance I got some things wrong or made typos. I did this all by hand and - [SaGa Frontier Remastered - Modding](https://www.ffvdgames.com/portfolio/projects/sf1r-modding/) - Last update: 30/3/2025 This page's goal is to teach you how to mod SaGa Frontier Remastered in any way possible. The methods detailed here are intended only for the Steam version, though with a bit of modification, they can be applied to other versions. All information presented on this page is from the original game's - [SaGa - Leaderboards](https://www.ffvdgames.com/saga-boards/) - These are not official leaderboards. Rather, they are a conglomerate of NicoNico, Peercast, ULTIMAGARDEN, and sr.c leaderboards. If you would like to submit a run to these leaderboards, just submit it to the correct sr.c leaderboard and it'll make its way onto here eventually. If you would like to submit a run directly to me - [BaccaratTblData - Editing Skills](https://www.ffvdgames.com/portfolio/projects/sf1r-modding/baccarattbldata/skills/) - Last update: 7/5/2021 Back to home Required Software For manual editing: UABE HxD For BNE editing (preferred method): UABE BNE2 Required Settings Last updated: 7/5/2021 Drag and drop these into the "Settings" folder of your BNE2 directory Locale Emulator Creating a Patch: PPF Studio PPF-O-MATIC Skill Table Layout BaccaratTblData.bin has three different tables for skill - [Receipt](https://www.ffvdgames.com/checkout/receipt/) - [Checkout](https://www.ffvdgames.com/checkout/) - [Transaction Failed](https://www.ffvdgames.com/checkout/transaction-failed/) - Your transaction failed; please try again or contact site support. - [Order History](https://www.ffvdgames.com/checkout/order-history/) - [Confirmation](https://www.ffvdgames.com/checkout/confirmation/) - Thank you for your purchase! - [Presudeos Choreo Notes](https://www.ffvdgames.com/portfolio/vrc/presudeos/) - Back to Resume Here are the choreography notes for Presudeos, my first "great" performance:  - [Romancing SaGa 2 Remastered Leaderboard](https://www.ffvdgames.com/saga-boards/rs2r/) - Back to SaGa Speedrun Leaderboards home ORIGINAL VERSION LEADERBOARDS Last Updated: 9/13/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = starts upon confirming your Final Emperor/Empress and ends upon dealing the final hit on Seven Heroes ニコ = starts upon selecting New Game (or New Game+) and ends upon seeing shooting stars appear with the game's - [SaGa Frontier Leaderboard](https://www.ffvdgames.com/saga-boards/sf1/) - Back to SaGa Speedrun Leaderboards home Last Updated: 9/11/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = starts upon selecting a protagonist and ends upon selecting "I'VE GOT NONE!" ニコ = starts upon power on and ends upon hearing "Opening of a Journey" after finishing the scenario Turbo: On the English version, turbo is not allowed - [Unlimited: Saga Leaderboard](https://www.ffvdgames.com/saga-boards/usaga/) - Back to SaGa Speedrun Leaderboards home Last Updated: 9/10/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = starts upon selecting a protagonist and ends upon saving after the scenario's final cutscene This is also the Peercast timing standard ニコ = starts upon power on and ends upon saving after the scenario's final cutscene Video proof is - [Final Fantasy Legend II / SaGa 2: Hihou Densetsu Leaderboard](https://www.ffvdgames.com/saga-boards/ffl2/) - Back to SaGa Speedrun Leaderboards home REMAKE VERSION LEADERBOARDS Last Updated: 9/10/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = starts upon selecting "New Game" and ends upon "Arsenal falls." or "Defeated 1." appearing on screen ニコ = starts upon selecting "New Game" and ends upon the end of the credits music Time begins from power - [SaGa 3: Jikuu no Hasha: Shadow or Light Leaderboard](https://www.ffvdgames.com/saga-boards/ffl3-ds/) - Back to SaGa Speedrun Leaderboards home ORIGINAL VERSION LEADERBOARDS Last Updated: 9/10/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Time begins upon launching the game on the DS home screen and ends upon the creation of the end-game save file Play on Normal Mode Treasure chest passwords are allowed Turbo is not allowed Video proof is required for - [Final Fantasy Legend III / SaGa 3: Jikuu no Hasha Leaderboard](https://www.ffvdgames.com/saga-boards/ffl3/) - Back to SaGa Speedrun Leaderboards home REMAKE VERSION LEADERBOARDS Last Updated: 1/8/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = Time begins from selecting "New Game" to when Xagor's death animation begins to play ニコ = Time begins from selecting "New Game" to when the credits BGM ends For Ashura TA, time ends when Ashura's death - [SaGa 2: Hihou Densetsu: Goddess of Destiny Leaderboard](https://www.ffvdgames.com/saga-boards/ffl2-ds/) - Back to SaGa Speedrun Leaderboards home ORIGINAL VERSION LEADERBOARDS Last Updated: 19/08/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Time begins upon launching the game on the DS home screen and ends upon the creation of the end-game save file Play on Normal Mode Turbo is not allowed Video proof is required for all runs submitted All videos - [SaGa Scarlet Grace: Ambitions Leaderboard](https://www.ffvdgames.com/saga-boards/ssga/) - Back to SaGa Speedrun Leaderboards home Last Updated: 8/16/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Time begins upon selecting "New Game" and ends upon the final save being created after defeating Firebringer For New Game+ runs, time begins upon selecting your cleared data The latest update must be installed Turbo is not allowed Changing the Engagement Difficulty - [SaGa Frontier 2 Leaderboard](https://www.ffvdgames.com/saga-boards/sf2/) - Back to SaGa Speedrun Leaderboards home Last Updated: 8/16/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = starts upon selecting "New Game" and ends upon killing Egg ニコ = starts upon selecting "New Game" and ends upon the credits music ending Optionally, you can begin time from power on, though it will be converted automatically to - [SaGa Frontier Remastered Leaderboard](https://www.ffvdgames.com/saga-boards/sf1r/) - Back to SaGa Speedrun Leaderboards home Last Updated: 8/8/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing starts upon selecting whether or not you want to play using additional content and ends upon selecting “Do not update system data” The use of turbo is not allowed For all RTA categories outside of 2nd Division, the use of System - [Romancing SaGa 2 Leaderboard](https://www.ffvdgames.com/saga-boards/rs2/) - Back to SaGa Speedrun Leaderboards home REMASTERED VERSION LEADERBOARDS Last Updated: 1/13/2021 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing starts upon power on and ends upon seeing shooting stars appear after the game's logo appears On Wii VC, time begins upon pressing the Reset button on the console Turbo is allowed due to the NicoNico Leaderboards historically - [Romancing SaGa 1 Leaderboard](https://www.ffvdgames.com/saga-boards/rs1/) - Back to SaGa Speedrun Leaderboards home Last Updated: 5/10/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing starts upon power on and ends upon seeing the game logo at the end of the credits Turbo is allowed due to the NicoNico and Peercast Leaderboards historically allowing it Video proof is required for all runs submitted Videos that are - [Romancing SaGa: Minstrel Song Leaderboard](https://www.ffvdgames.com/saga-boards/minsaga/) - Back to SaGa Speedrun Leaderboards home Last Updated: 5/3/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Time starts upon selecting New Game and ends upon the game's logo appearing at the end of the credits You can also start time from power on and end upon the final save being written, but note that your time will automatically - [Romancing SaGa 3 Remastered Leaderboard](https://www.ffvdgames.com/saga-boards/rs3r/) - Back to SaGa Speedrun Leaderboards home ORIGINAL VERSION LEADERBOARDS Last Updated: 4/2/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing starts upon selecting New Game (or New Game+) and ends upon seeing the game's logo at the end of the credits For English runs: turbo is not allowed For Japanese runs: turbo is allowed due to the NicoNico - [SaGa Frontier - 1996 Demo Reconstruction](https://www.ffvdgames.com/portfolio/projects/sf1-96-demo-reconstruction/) - Many thanks to Sevon, Delta_Inferno, Mendinso, the SaGa Wiki Discord, and The Cutting Room Floor for assisting with this project. UPDATE 3/7/2022: Updated the Content Differences document with the information obtained from my scans of Weekly Famitsu, issues 400 and 411 (8/16/96 and 11/1/96) TODO: Scan every single magazine I got and upload them to - [Romancing SaGa 3 Leaderboard](https://www.ffvdgames.com/saga-boards/rs3/) - Back to SaGa Speedrun Leaderboards home REMASTERED VERSION LEADERBOARDS Last Updated: 1/23/2022 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing starts upon power on and ends upon seeing the game logo at the end of the credits Turbo is allowed due to the NicoNico Leaderboards historically allowing it Video proof is required for all runs submitted Videos that - [SF1 - Getting Started](https://www.ffvdgames.com/portfolio/projects/sf1-modding/getting-started/) - Last update: 12/6/2021 Back to home Getting Started Note: this section assumes you are running Windows. You'll need to do your own research on getting the things I list here running on other operating systems. Required Software These are the applications that you'll need to get started on creating your own mods and doing your - [SF1 - List of Battle Arenas](https://www.ffvdgames.com/portfolio/projects/sf1-modding/btl-arena-list/) - Go Back Here's a list of all the arenas in both the final release (including the remaster) and the FFT demo. ID's go from 0x00 to 0x9F (0 to 159). Release Demo Magic tutorials (beta Natural Cave) Magic tutorials (beta Natural Cave) 2nd Division (beta Shingrow tournament arena, outdoors) 2nd Division (beta Shingrow tournament arena, - [The Final Fantasy Legend / Makai Toushi SaGa Leaderboard](https://www.ffvdgames.com/saga-boards/ffl1/) - Back to SaGa Speedrun Leaderboards home Last Updated: 11/23/2021 SPEEDRUN.COM LEADERBOARDS Global Rules: Timing: SRC = starts upon selecting "New Game" and ends upon "CREATOR defeated" appearing on screen For Any% Glitchless, time ends upon exiting the Creator fight ニコ = starts upon selecting "New Game" and ends upon "See you again" ("シーユーアゲイン") being displayed - [Game Boy SaGa Marathon](https://www.ffvdgames.com/saga-boards/gb-saga/) - Back to SaGa Speedrun Leaderboards home Last Updated: 11/23/2021 Global Rules: Timing starts upon power on and ends via the ending rules for the third game you complete FFL1: upon “See you again” (“シーユーアゲイン”) being displayed FFL2 + FFL3: upon the end of the credits music Each game's specific rules are the same as the - [SFC Romancing SaGa Marathon](https://www.ffvdgames.com/saga-boards/sfc-rs1-3/) - Back to SaGa Speedrun Leaderboards home Last Updated: 11/23/2021 Global Rules: Timing starts upon power on and ends via the ending rules for the third game you complete RS1 + RS3 = seeing the game's logo RS2 = seeing a shooting star after the credits Each game's specific rules are the same as the rules - [SFC + PS2 Romancing SaGa Marathon](https://www.ffvdgames.com/saga-boards/sfc-ps2-rs/) - Back to SaGa Speedrun Leaderboards home Last Updated: 11/23/2021 Global Rules: Timing starts upon power on and ends via the ending rules for the third game you complete RS1 + RS3 + MinSaGa = seeing the game's logo RS2 = seeing a shooting star after the credits Each game's specific rules are the same as - [PlayStation SaGa Marathon](https://www.ffvdgames.com/saga-boards/ps-saga/) - Back to SaGa Speedrun Leaderboards home Last Updated: 11/23/2021 Global Rules: Timing starts upon power on and ends via the ending rules for the fourth game you complete SF1: upon hearing “Opening of a Journey” after finishing the scenario SF2: upon the credits music ending USaGa: upon saving after the scenario's final cutscene MinSaGa: upon - [SaGa Frontier - Emelia (DSC)](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/emelia-dsc/) - I have no clue how much time this could save, but I'd guess in the ball park of 1+ minute. Ideally, I also make this route possible with both a hard reset (AKA slow disc speeds) and a soft reset (AKA fast disc speeds), which would save another 10-30 seconds due to load times alone. - [SaGa Scarlet Grace Leaderboard](https://www.ffvdgames.com/saga-boards/ssg/) - Back to SaGa Speedrun Leaderboards home Last Updated: 9/7/2021 SPEEDRUN.COM LEADERBOARDS Global Rules: Time begins upon selecting "New Game" and ends upon the final save being created after defeating Firebringer The latest update must be installed Turbo is not allowed Changing the Engagement Difficulty mid-run is allowed Please submit using only the lowest difficulty level - [Makai Toushi SaGa (WonderSwan Color Remake) Leaderboard](https://www.ffvdgames.com/saga-boards/ffl1-wsc/) - Back to SaGa Speedrun Leaderboards home Last Updated: 9/6/2021 Global Rules: Time starts upon selecting "New Game" and ends upon "See you again" ("シーユーアゲイン") being displayed Super Game Boy is allowed Turbo: On the English version, turbo is not allowed On the Japanese version, turbo is allowed due to the NicoNico Leaderboards historically allowing it - [SaGa Frontier - Emelia Zozma-less (DSC)](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/emelia-zozma-less-dsc/) - Skipping Zozma saves like 30-40 seconds idk I haven't timed it yet (and probably won't be able to until I find a working manip). Route will be the same as the current manip route with the exception of Trinity 1 and Forsaken Chapel (and obviously Diva). I have no clue how much additional time would - [SaGa Frontier - Damage Calculations](https://www.ffvdgames.com/saga-translated-pages/saga-frontier-damage-calc/) - NOTE: This is a rough translation of sections of http://tyoikenkyu.web.fc2.com/. None of the information presented here was obtained by me. All credits go to the administrator of the Choi Research Institution and its contributors. There is potential for this information to be outdated and/or incorrect as the last time the source website was updated was - [Speedrun Routes and Ideas](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/) - This is where I document my routing process for all of the speedrun routes I create. It serves as a window into my brain when I was creating a route from scratch for a game. These pages aren't necessarily meant to look pretty or be super informative, more of a place to publicly broadcast my - [Video Game Patches](https://www.ffvdgames.com/portfolio/projects/patches/) - This is where I keep track of all of the various patches I have released for video games. For the patches that are ongoing projects or require more explanation/advertisement, I will have a separate page on this site for them. If not, I'll just link directly to the download for the patch. SaGa Frontier Runaway - [Soukaigi - Modding](https://www.ffvdgames.com/portfolio/projects/soukaigi-modding/) - Last update: 8/29/2021 This page's goal is to teach you how to mod Soukaigi in any way possible. The methods detailed here are intended only for the PSX version, though mods are possible for the PSArchives version if you know how to convert those ROMs to a .bin/.cue format. All information presented on this page - [Soukaigi - 3D Models](https://www.ffvdgames.com/portfolio/projects/soukaigi-modding/models/) - Last update: 8/27/2021 Back to home 3D Models As of the latest update to this page, there is no way to view the 3D models of the game. Models and their textures are stored in .PAC files. - [Soukaigi - Getting Started](https://www.ffvdgames.com/portfolio/projects/soukaigi-modding/getting-started/) - Last update: 8/27/2021 Back to home Getting Started Note: this section assumes you are running Windows. You'll need to do your own research on getting the things I list here running on other operating systems. Required Software These are the applications that you'll need to get started on creating your own mods and doing your - [Soukaigi - Disc Map](https://www.ffvdgames.com/portfolio/projects/soukaigi-modding/disc-map/) - Last updated: 8/27/2021 Back to home Disk Map Note that this page is currently under construction. I plan on adding general information as to what each file is, how to open each file, and provide a link to the relevant tutorial on how to modify the file(s) in question. Basically, this page won't be finished - [Forum](https://www.ffvdgames.com/community/) - [Time Attack Route](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/ta-route/) - Shoutout to Sevon for helping with this page Here is a video showcasing this route: https://www.nicovideo.jp/watch/sm22800824 This route attempts to change the time played on a clear save. The basic idea is to use 64thIR to embed a blank 0 with SP393 and SP392 before Last Battle. Since the time can be reset with this, - [新しいボスのステータス](https://www.ffvdgames.com/portfolio/speedruns/technical-information/sf1re-tech-breakdown/新しいボスのステータス/) - 更新20/07/2021:真のグレートモンドのノートの誤りを修正しました ---忍者 - フェーズ1、レベル1--- 備考: - そのWPとJPを復元することができます - フェーズ2を発動すると、すべてのステータスが回復する - フェーズ2は相手のヘルスが70%以下の時にタイムリープを使うと発動する - フェーズ2は同一戦場で複数回発動することがあります ID: 94 HP: 100,000 LP: 1 WP: 100 JP: 100 閃きレベル: 20 成長レベル: 43 STR: 91/96 QUI: 91 INT: 91 WIL: 91 PSY: 91 VIT: 91/96 CHA: 91 装置1: クリスナイフ 装置2: 武神の鎧 装置3: ラストリング 装置4: デュラハンの盾 装置5: ラバースーツ 装置6: 無 装置7: 無 - [New Boss Stats](https://www.ffvdgames.com/portfolio/speedruns/technical-information/sf1re-tech-breakdown/new-boss/) - True Final Boss Stats (not including moves) by ffvd_games shoutout to eroneous_waylay for making a kickass ce table update 7/20/21: fixed an error w/ spriggan's notes ---REMASTER DEV ROOM NINJA - PHASE 1 LV1--- notes: - can replenish WP and JP - triggering phase 2 replenishes all stats - phase 2 triggers if you use - [SF1R - Editing BaccaratTblData.bin](https://www.ffvdgames.com/portfolio/projects/sf1r-modding/baccarattbldata/) - Last update: 7/5/2021 Back to home Editing BaccaratTblData.bin This page acts as a hub for more specific information as putting all the information on a singular page would take up way too much space. Editing Skills Editing Items (COMING SOON) - [SF1 - Editing the Executable](https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/) - Last update: 7/5/2021 Back to home Editing the Executable This page acts as a hub for more specific information as putting all the information on a singular page would take up way too much space. Editing Skills Editing Items (COMING SOON) - [SF1 Executable - Editing Skills](https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/skills/) - Last update: 7/5/2021 Back to home Required Software For manual editing: CDMage HxD For BNE editing (preferred method): CDMage BNE2 Required Settings - SCUS_942.30 Last updated: 7/5/2021 Required Settings - SLPS_008.98 Last updated: 7/5/2021 Required Settings - SF.EXE Last updated: 7/5/2021 Drag and drop these into the "Settings" folder of your BNE2 directory Locale Emulator - [SF1R - Dialogue Mods](https://www.ffvdgames.com/portfolio/projects/sf1r-modding/dialogue/) - Last updated: 6/25/2021 Back to home Dialogue Mods This section covers how to modify text that is displayed in the game (not including in-battle status text, such as STR DOWN, Miss, Charm, etc.). As of the latest update, this tutorial works on all versions of the game. This tutorial does not cover how to distribute - [0x0D - Linked/AoE Skills](https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/skills/0x0d/) - Back to Editing Skills 0x00 Slash Linked 0x01 HardSlash Linked AoE 0x02 Thrust Linked 0x03 Tremor 0xF0 Linked AoE 0x04 Feint AoE 0x05 Tail AoE 0x06 OgreRun AoE 0x07 Unused AoE 0x08 TitasWave 0xA0 AoE 0x09 Spore AoE 0x0A SeedVulcan AoE 0x0B GasFlame Linked AoE 0x0C FireBreath 0xC2 Linked AoE 0x0D ArcticBreath 0xC4 Linked AoE - [0x03 - Status Effect](https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/skills/0x03/) - Back to Editing Skills Extended Status Modification Hex Status Effect Question Mark Indicates Not Verified Via Testing 00 Stun 01 Blind 02 Palsy 03 Venom 04 Stone 05 Sleep 06 Angry 07 Instant KO, No Credits Drop – Eject Status? 08 Incremental Mess – Yellow, Blue, then Red 09 Energy Chain Upgraded + Palsy + - [0x08 - Area of Effect](https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/skills/0x08/) - Back to Editing Skills Hex Shape Size Notes 00 None Single Target 01 None Single Target 02 None Single Target 03 None Single Target 04 None Single Target 05 None Single Target 06 None Single Target 07 None Single Target 08 None Single Target 09 None Single Target 0A None Single Target 0B None Single - [0x0C - Effect Process](https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/skills/0x0c/) - Back to Editing Skills Effect Processes 0x00 Sword Str and weapon power determine damage 0x01 Gun Wil and weapon power determine damage 0x02 Striking fighting techs Str, qui, and to a lesser degree vit determine damage. Qui determines hit rate. 0x03 Throwing fighting techs Str, qui, and to a lesser degree vit determine damage. Qui - [Technical Information](https://www.ffvdgames.com/portfolio/speedruns/technical-information/) - This is where I document some nerd stuff for video games and how they can apply to speedruns. These pages are nothing like my route pages, meaning they're neat, organized, and readable. You're free to share the information in these pages however you choose, but please give me some kind of credit when doing so. - [SaGa Frontier Remastered - Technical Breakdown](https://www.ffvdgames.com/portfolio/speedruns/technical-information/sf1re-tech-breakdown/) - This page is a placeholder until I finish my full decompilation of the remaster. - [SaGa - Translated Pages](https://www.ffvdgames.com/saga-translated-pages/) - These are all of the pages I have translated from Japanese to English in relation to the SaGa series and speedrunning. This is a way for me to gather information on certain games that have a predominantly Japanese player base and put information out there that has been locked behind a language barrier for years. - [SaGa Frontier - Sparks and RNG](https://www.ffvdgames.com/saga-translated-pages/saga-frontier-sparks-rng/) - NOTE: This is a rough translation of sections of http://tyoikenkyu.web.fc2.com/. None of the information presented here was obtained by me. All credits go to the administrator of the Choi Research Institution and its contributors. There is potential for this information to be outdated as the last time the source website was updated was in 2013. - [Scenario and Party Manipulation](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/scenario-and-party-manipulation/) - Shoutout to Sevon for helping with this page. In this section, I will list info related to scenario manipulation. 170a 170 = SP a = item type b = durability Gustave's Scenario 168a Gustave Born 171a Gustave Exiled 171b Departure from Homeland 169b Gustave 12 Years Old 179b Gustave and the Blacksmith 168b Gustave 15 - [Other](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/other/) - Shoutout to Sevon for helping with this page This page is a collection of stories from experimenting with this glitch Saving In a situation where you can't save but you can change equipment, you can save the game by making a blank slot at SP106 If you save and load during the event battle in - [Keep Watts and Greta in Your Party](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/watts-greta/) - Shoutout to Sevon for helping with this page Preparing Clear Data First, we need to prepare the necessary clear data. This data requires that you have acquired Kamikaze, Windbreaker, and Twin Dragon, the Edelritter scenario has appeared, and the town scenario Weissland can be immediately visited. In order to clear Weissland, you must clear Last - [Item-Related](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/item-related/) - Shoutout to Sevon for helping with this page Item Generation: Fur Method This basic generation method allows unlimited item types with infinite durability. Use 64thIR with SP96 to generate Fur (0 durability) Use 64thIR with SP101 and unequip the Fur (0 durability) Adjust the screen position to X=-1 Use 64thIR with SP101 again to generate - [Character Enhancement](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/character-enhancement/) - Shoutout to Sevon for helping with this page. "170a," etc. corresponds to 64thIR. Numbers = SP, a = item type, b = durability. Illegal equipment 64thIR allows you to equip items that aren't normally equipable. For example, you can equip armor in the Weapons column, weapons in the Armor column, and multiple armor of the - [Additional Knowledge](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/additional-knowledge/) - Shoutout to Sevon for helping with this page Durability in an empty slot In the equipment field created by removing equipment from the equip menu, the durability of the equipment you removed remains in the column It should be noted that this durability is also affected by 64thIR Empty slots generated by other methods (collectors - [0 People Party Bug](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/0-people-party-bug/) - Shoutout to Sevon for helping with this page. Reducing the party to 0 people The basic method is to complete The Last Megalith or Last Battle while town scenarios are available on the world map, then start a new game using the clear data and select any town scenario. Note: the bar in Westia is - [SaGa Frontier 2 - 64th Item Replacement Glitch Information](https://www.ffvdgames.com/saga-translated-pages/sf2-64thir-glitch-information/) - NOTE: THIS IS NOT MY INFORMATION. THIS IS A TRANSLATED VERSION OF CHEAP'S WEBSITE DETAILING HIS FINDINGS WITH THE GLITCH. YOU CAN VIEW HIS SITE HERE: http://www.ric.hi-ho.ne.jp/cheap_restaurant/GAME/SF2/index.html Many thanks to Sevon for assisting me with this project Last Update: 11/21/2020 (added the Time Attack page) SaGa Frontier 2 Bug-Related Information This website contains information about - [Slide Anything Popup Preview](https://www.ffvdgames.com/slide-anything-popup-preview/) - [slide-anything id='1944'] - [SaGa Frontier - Asellus RNG Manipulation](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/saga-frontier-asellus-rng-manip/) - Use niconico timing. Hard reset before Orlouge (and maybe Bat and Lion 2) References: 29 (gure/Achey): https://www.nicovideo.jp/watch/sm11057117 31 (gure/Achey/syain): https://www.nicovideo.jp/watch/sm7943429 http://ultimagarden.net/report/syain_sf1_asellus_ta.txt Route (general idea): Facinaturu Do the intro like normal ShadeRobe + Asura from Gozarus Rest of the route like normal (at least up to RedSage?) Obviously cut Silence from the route Get Rouge before - [SaGa Frontier - Lute RNG Manipulation](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/saga-frontier-lute-rng-manip/) - Use niconico timing. Hard reset before Giants and Grand Mondo. Reference: https://www.nicovideo.jp/watch/sm9043640 Route (general idea): Don't rename Lute Manhattan, Koorong Go to Shingrow Like normal, but just DuelGun and no encounters Koorong, Scrap Recruit Mei-Ling and T260 Talk to Mei-Ling from behind i think idk Riki joins too Junk Shop Position: Lute and Riki to - [SaGa Frontier - Riki Kylin-less](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/saga-frontier-riki-kylin-less/) - The basic idea is to cut Kylin from the MagmaSlime fight (and maybe King Sei as well) in favor of other characters with more LP having AoE's that deal a combined 2.5k damage. This might not even be possible. How do I get an AoE like MecSonata quickly and consistently at BR1? Magatama Could grab - [Romancing SaGa 1 - Manipulating Lady-Luck's Bug](https://www.ffvdgames.com/portfolio/speedruns/routes-and-ideas/romancing-saga-1-manipulating-lady-lucks-bug/) - Getting the credits cutscene is frame perfect Turbo will most likely be required throughout the run (which is allowed) I still need to figure out how and when RNG is calculated Manipulating enemy movement? I've made a manip that's based off of tank_himekawa's manip Basically the same manip but modified to work without turbo Manipulating - [Social Media](https://www.ffvdgames.com/social-media/) - IndieDB Page Itch.io Page GameJolt Page YouTube Channel Twitch Channel StoryFire Channel niconico Community Twitter Page Instagram Page Overtone Server Discord Server - [Games](https://www.ffvdgames.com/games/) - Project TOY (FINISHED) Cup o' Joe (IN ACTIVE DEVELOPMENT) Project Voice (IN ACTIVE DEVELOPMENT) - [Supper Time Dev Log](https://www.ffvdgames.com/portfolio/projects/supper-time-dev-log/) - Developer's log is listed in reverse chronological order. That is, newest entries are first to appear. 9/6/2019 - 8-9 pm Full Livestream VOD Worked on draft Victory and Souper images: 7/5/2019 - 6-6:30 pm Fleshed out Joseph's stage selection script It's surprisingly a lot simpler that the character select script, which I should revamp at - [Terms & Conditions](https://www.ffvdgames.com/terms-conditions/) - [Privacy Policy](https://www.ffvdgames.com/privacy-policy/) - [Subscribe](https://www.ffvdgames.com/subscribe/) - [Subscribed](https://www.ffvdgames.com/subscribed/) - Thank you, you have successfully signed up! - [LEGO Project](https://www.ffvdgames.com/portfolio/projects/lego-project/) - Criteria: You will be given 20 Hours to work on the project. It will be broken up into 1 hour segments. Part of your grade will be keeping track of hours and the progress of your work. Keep screen shots and document your time. There will be 20 Quests. 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